[REQUESTS] Unwrella may need couple of more features…??

[REQUESTS] Unwrella may need couple of more features…??

Postby big » Wed Feb 03, 2010 12:00 am

Hi, Unwrella tech support

I’m testing Unwrella v2.03 and so far so good. However, sometimes after converting blue edges to seams with the helper script I have experienced hard time to go back and edit the edges (blue color ones) locally, without resetting the whole seam layout to its original (default) markings of Max’s native Unwrap UV modifier. When Unwrella adds arbitrary seams in the mesh - to keep pixel stretching to minimum- I like to go back and draw one or more blue edges to that particular “issue” area manually and quickly reapply unwrapping with Unrealla without redrawing again edges from scratch. Can you tell me any technique inside this modifier how to do this without using Max’s Hold and Fetch tool before applying Unwrella’s helper script? It will help a lot to speed up my workflow and save me some frustration :) !

Secondly, after Unwrella has done its job unwrapping, I like to at least move and rotate clusters inside UV space for further manual tweaking of the generated UV clusters. Correct me if I’m wrong, but this seems impossible to do with this version of Unwrella at the moment. It seems to be too automated for my taste, which also is not so welcomed in most of today’s professional production environments.

As a final note, I think it’s a promising plugin that hopefully in near future may become a versatile tool for every 3D artist. Keep up the good work :) !!!
big
 
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Re: Unwrella may need couple of more features…??

Postby Igor Posavec » Fri Feb 05, 2010 4:45 pm

Hello Big,

thanks for your extensive feedback! Good to see you have new ideas and proposals - we are working hard on the next release, and i am always happy to get more inputs.

Q1)
Blue - Green UV Seams. This is purely an Autodesk 3dsMax issue. Unwrella uses exisitg seams to part the UVs - how the user setups the seams is irrelevant - it can be max, it can be imported from OBJ or from other artist working on the model. I understand your issue - the problem is in 3dsMax UVWUnwrapper itself - once you have "baked" your blue markers to the seams, there is no way to go back. We can not access it from Unwrella, it is one Layer lower, and we don't have an open "gate" into 3dsmax SDK to attack or trick out this function.
The only thing we can do is to take UVWUnwrapper from 3dsmax and write our own Editor. This can take about half year to finish it :( I am still thinking on some Script solutuion...

Q2)
If I understood right, you want to move UV chunks and rotate them around, after Unwrella has finished the unwrap? We are on this feature at the moment; in the mean while you can simply put UnwrapUVW on top over unwrella and rotate them just as usual :)

if you have any more ideas and proposals, please feel free to contact us anytime (or write a mail, we are listening!) thanks!
best regards
--
igor posavec
CEO, 3d-io games & video production GmbH
igor@3d-io.com
Igor Posavec
3d-io staff member
 
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