I’m testing Unwrella v2.03 and so far so good. However, sometimes after converting blue edges to seams with the helper script I have experienced hard time to go back and edit the edges (blue color ones) locally, without resetting the whole seam layout to its original (default) markings of Max’s native Unwrap UV modifier. When Unwrella adds arbitrary seams in the mesh - to keep pixel stretching to minimum- I like to go back and draw one or more blue edges to that particular “issue” area manually and quickly reapply unwrapping with Unrealla without redrawing again edges from scratch. Can you tell me any technique inside this modifier how to do this without using Max’s Hold and Fetch tool before applying Unwrella’s helper script? It will help a lot to speed up my workflow and save me some frustration
Secondly, after Unwrella has done its job unwrapping, I like to at least move and rotate clusters inside UV space for further manual tweaking of the generated UV clusters. Correct me if I’m wrong, but this seems impossible to do with this version of Unwrella at the moment. It seems to be too automated for my taste, which also is not so welcomed in most of today’s professional production environments.
As a final note, I think it’s a promising plugin that hopefully in near future may become a versatile tool for every 3D artist. Keep up the good work
