BonesPro 4.50 has been released

BonesPro 4.50 has been released

Postby Christian Kandler » 14 Dec 2010 15:41

BonesPro is now available in version 4.50

Changes for BonesPro 4.50
  • A new paint tool with smoothing mode allows artists to make quick local weight adjustments.
  • Completely new MAXScript interface for easier and more extensive third party access.
  • 3ds Max default conform undo system added to the existing legacy workflow.
  • MetaBones now have an optional real-time mode similar to ParaBones.
  • Significant performance increases for the most often used actions in BonesPro.
  • BonesPro now works natively with object types and no longer converts them internally. This improves performance with large modifier stacks and interoperability with other modifiers.
  • Bone groups can now easily be turned into selection sets through a new option in the Bones rollout.
  • Bones with non-orthogonal local coordinate systems can now be used like normal bones without causing distortions.
  • Various minor fixes.

Visit for training material, downloads and more information.
Christian Kandler
3d-io staff member
Posts: 134
Joined: 17 Sep 2008 18:26

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