by Cgsculptor » 26 Feb 2015 18:10
Does BonesPro have the option of setting the Bone Affect Limit (skin) before exporting to skin? I export my bonespro as skin and it automatically sets to 20 bone affect limit. When I lower the Bone Affect Limit to 4, which is what Unity requires, my mesh is still importing into unity with some skinning deformation that is not visible in 3ds Max. Any help would be appreciated, thank you.