Hi,
I'm using Flatiron to create lightmaps for a unity game. My problem is when I setup the material override to a Mental Ray ambient occlusion material, Flatiron renders the occlusion image, but saves a black image, whatever bake element I select (Complete Map, diffuse map, lighting map).
I'm using 3dsmax and flatiron trial. Please look at attached file, if it helps.
Best
Tiago Melo
