Unwrella Hard Surface Obj unwrap for Lightmaps (UE4)

Unwrella Hard Surface Obj unwrap for Lightmaps (UE4)

Postby ChrisV » 19 Sep 2016 11:07

Hi guys,

I can't seem to find good settings for unwrapping hard surface low poly objects with unwrella in order to use them with UE4 as lightmap uvs
The main problem here seems to be that Unwrella tries to rotate the elements to make the best use of the available space. Lightmaps in UE4 are just 64-512px on average tho - so rotated elements create jagged edges in low resolution scenarios like these. Keeping everything vertically and horizontally aligned like what the default uvwunwrap does yields much better results. So I was wondering if there was a way to tell Unwrella to restrict the rotation of elements? thanks in advance!

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