[Resolved] Error when adding plugins to 3ds max

[Resolved] Error when adding plugins to 3ds max

Postby Speedy526745 » 03 Mar 2013 16:18

When I want to load in a certain plugin, I get error 126. I looked through the other topic and ran the dle file through the dependency walker to find the files returning errors. These are the files:

ASSETMANAGEMENT.DLL
BIPED.DLC
BMM.DLL
CORE.DLL
GEOM.DLL
IGAME.DLL
MAXUTIL.DLL
MESH.DLL
MORPHER.DLM
PARAMBLK2.DLL

These errors correspond to the Easy Ogre Max Exporter, I run the 64 bit version of 3ds max 2011, I have directx 11, and my OS is Windows 7. What do I need to fix?
Speedy526745
 
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Re: Error when adding plugins to 3ds max

Postby Igor Posavec » 04 Mar 2013 12:09

Hello user,

thank you for your report. Please follow exactly the requirement instructions from the:
http://www.texturebaking.com/download-order/

Not the requirements from ogre or adobe are important for us, but explicit the DX version we need to run the our software.
If you have more questions, please feel free to use this forum anytime!
thanks
best regards
--
igor posavec
CEO, 3d-io games & video production GmbH
igor@3d-io.com
Igor Posavec
3d-io staff member
 
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Joined: 02 Oct 2008 14:25

Re: [Resolved] Error when adding plugins to 3ds max

Postby Speedy526745 » 05 Mar 2013 21:14

I checked the directX requirement (9.0c) and got the files, but I still can't load the Easy Ogre MAx Exporter Plugin. What can I try next?
Speedy526745
 
Posts: 2
Joined: 03 Mar 2013 16:01


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