Partial unwrap

Partial unwrap

Postby RyuMaster » 24 Dec 2012 16:59

Hi! I'm evaluating uv-packer for our character system. I wonder can it work this way:

We have character body, head, cloth merged together, sharing same UV space.
We need only body and cloth to re-scale, leaving head at its original size. Thought, we need head UV to pack (rotate, fit) along with the other parts as usual. Is that possible?

Like, can UV-Packer understand selection and proceed only selected polygon or something like that? (Then, I think, 2 pack passed with scaling set on, then off, will do the trick)
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